Release 0.17.2
27 May 2022
Release 0.17.2 video
On itch.io, for patrons.
Features:
- Context-sensitive pick-up menu
- Pointer variants for the Mine Tool
- Dwergs responding to Workshop queue changes
Fixed Issues:
- Workshop tutorial: Proceeds for items crafted in any workshops
- Pet bond transfers from merchant to chief
- Sometimes the chief is displayed in stories when it should be the merchant
- Stockpile jobs cause traffic problems when there are many haulers
- Windows: Cursor is only constrained to the game window while in gameplay
- Improved Stockpile and Workshop naming
- Improved drop-down widget
- Blueberry farms produce fruit at incorrect times (not a bug)
- Dire wolves spawning in inaccessible areas
- Player is steered toward making weapons and armour before opening caverns
- Placing workshops in non-default orientations
- Underwater trees
- Script versioning, new versions are restarted when an older version is loaded in progress
- Various
Known Issues:
- Lava is solid and there is no heat model (no plans to fix this soon)
- Mac: Some screens are not the correct size when resolution is set to high-res (unable to fix this)
- Combat music continues even if hostiles are locked away (workaround: save and reload)
- Networked: Clients remain on Networking busy indicator when host quits (workaround: press escape)
- Rarely, the Cancel Jobs tool is the only tool that can be selected (cannot reproduce)
- Cycling between 8x game-speed and 1x reduces/restores the music volume
- Sometimes the butcher tutorial points at the wrong place for the butcher button (workaround: press escape)
- Jock
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